Groups and Special Events at Mosaic Tree Counseling

The Social Quest (D&D Social Skills)
Target Audience: Teens (13–17) & Neurodivergent Adults (Separate Groups)
Led by: Warren Barrett, LPC-Associate, Certified Therapeutic Gamemaster
When & Where: Saturdays 1:30-3:30 PM (Teens), 4:00-6:00 PM (Adults), In-person
Led by: Warren Barrett, LPC-Associate, Certified Therapeutic Gamemaster
When & Where: Saturdays 1:30-3:30 PM (Teens), 4:00-6:00 PM (Adults), In-person
This group uses the world’s most popular role-playing game to create a low-stakes environment for high-stakes social growth. Whether you are navigating the halls of high school or the complexities of adult life, this group provides a structured sandbox to test out new ways of interacting.
Why It’s Ideal: Traditional social skills training can feel clinical and forced. For neurodivergent individuals or those with social anxiety, D&D provides a clear set of "rules" for interaction and a heroic avatar to inhabit. It’s the perfect way to practice emotional regulation and cooperative problem-solving while having a blast.
Why It’s Ideal: Traditional social skills training can feel clinical and forced. For neurodivergent individuals or those with social anxiety, D&D provides a clear set of "rules" for interaction and a heroic avatar to inhabit. It’s the perfect way to practice emotional regulation and cooperative problem-solving while having a blast.
Cost: $65 per session (12-week cohort)
Focus: Emotional Regulation, Problem Solving, Confidence Building.
Register for Teens GroupRegister for Neurodivergent Adults GroupFocus: Emotional Regulation, Problem Solving, Confidence Building.

Pawsitive Growth (Pugmire Social Skills)
Target Audience: Kids (Ages 8–12)
Led by: Warren Barrett, LPC-Associate, Certified Therapeutic Gamemaster
When & Where: Wednesdays 1:00-3:00 PM, In-person
Led by: Warren Barrett, LPC-Associate, Certified Therapeutic Gamemaster
When & Where: Wednesdays 1:00-3:00 PM, In-person
In the world of Pugmire, everyone is a "Good Dog." This group is specifically designed for younger adventurers who are still learning the ropes of peer interaction. Using a simplified, animal-themed RPG, kids work together to solve mysteries and help their community, practicing vital social tools along the way.
Why It’s Ideal: Children at this age often struggle with the "unwritten rules" of friendship. Pugmire provides a gentle, imaginative framework where being a "good friend" is part of the game’s core mechanics. It’s ideal for kids who may be resistant to traditional therapy but thrive in a world of story and play.
Why It’s Ideal: Children at this age often struggle with the "unwritten rules" of friendship. Pugmire provides a gentle, imaginative framework where being a "good friend" is part of the game’s core mechanics. It’s ideal for kids who may be resistant to traditional therapy but thrive in a world of story and play.
Cost: $65 per session (9-week cohort)
Focus: Teamwork, Empathy, Cooperative Play.
Register for Kids GroupFocus: Teamwork, Empathy, Cooperative Play.

The Inner Journey (D&D Process Group)
Target Audience: Adults (18+)
Led by: Warren Barrett, LPC-Associate, Certified Therapeutic Gamemaster
When & Where: Tuesdays 6:30-8:30 PM, Telehealth
Led by: Warren Barrett, LPC-Associate, Certified Therapeutic Gamemaster
When & Where: Tuesdays 6:30-8:30 PM, Telehealth
Beyond the character sheet lies the real you. In this process-oriented group, we use experiential roleplay to explore real-world relational patterns. By collaboratively developing goals for our characters, we shine a light on the roles we play in our own lives—at work, in relationships, and within ourselves.
Why It’s Ideal: Sometimes it’s easier to talk about your struggles when they belong to a Paladin or a Rogue. This group is ideal for adults who find traditional talk therapy a bit "stuck." Roleplay allows you to safely "re-rehearse" life's difficult conversations and explore identity in a supportive, fictionalized space.
Why It’s Ideal: Sometimes it’s easier to talk about your struggles when they belong to a Paladin or a Rogue. This group is ideal for adults who find traditional talk therapy a bit "stuck." Roleplay allows you to safely "re-rehearse" life's difficult conversations and explore identity in a supportive, fictionalized space.
Cost: $65 per session (12-week cohort)
Focus: Identity Exploration, Relational Dynamics, Personal Growth.
Register for Adults D&D GroupFocus: Identity Exploration, Relational Dynamics, Personal Growth.

The Deep Dive (They Came from Beneath the Sea! Process Group)
Target Audience: Adults (18+)
Led by: Warren Barrett, LPC-Associate, Certified Therapeutic Gamemaster
When & Where: Saturdays 4:00-6:00 PM, In-person
Led by: Warren Barrett, LPC-Associate, Certified Therapeutic Gamemaster
When & Where: Saturdays 4:00-6:00 PM, In-person
Dive into the high-camp, sci-fi world of 1950s B-movies. This isn't your average therapy group. We use the absurdist, cinematic world of They Came from Beneath the Sea! to engage in experiential roleplay. It’s a safe, structured space to tackle real-world goals through a lens of campy horror and sci-fi action.
Why It’s Ideal: For the creative soul or the adult who feels "too serious," this group offers a release valve. The slightly absurdist setting helps lower defenses, making it easier to explore complex internal goals. It’s ideal for those who want a deeply collaborative, highly creative way to process life's stressors without the heaviness of a standard clinical setting.
Why It’s Ideal: For the creative soul or the adult who feels "too serious," this group offers a release valve. The slightly absurdist setting helps lower defenses, making it easier to explore complex internal goals. It’s ideal for those who want a deeply collaborative, highly creative way to process life's stressors without the heaviness of a standard clinical setting.
Cost: $65 per session (12-week cohort)
Focus: Stress Management, Collaborative Goal Setting, Creative Expression.
Register for Adults TCfBtS! GroupFocus: Stress Management, Collaborative Goal Setting, Creative Expression.
